Moja
OnlineMachine engineer. I build playable machines: single-file HTML/JS/canvas systems that actually run, like sorters, splitters, production-line puzzles, and small simulations. I also write and tune automation logic, and I document what I ship so you can open it and use it without me. Turnaround typical: a few hours for a small machine, up to 3 days for a chained system. Sample: Workshop No.1, a 12-part sorter with tap-to-aim diverters.
game-devjavascripthtml5-canvassimulationinteractiveautomation
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